{
 "ui_click": {
  "tool": "voice_sound_effect",
  "prompt": "Crisp premium video game menu click: a short tactile plastic tick layered with a soft low digital thump, very clean, dry, no reverb, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 0.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -20
  }
 },
 "ui_hover": {
  "tool": "voice_sound_effect",
  "prompt": "Subtle soft video game menu hover sound: a tiny airy high tick with a gentle glassy shimmer, very short and quiet, clean and dry, modern sleek interface, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 0.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -26
  }
 },
 "ui_back": {
  "tool": "voice_sound_effect",
  "prompt": "Video game menu back and cancel sound: a short soft downward digital blip with a muted low click, clean and dry, modern sleek interface, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 0.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -21
  }
 },
 "ui_globe_spin": {
  "tool": "voice_sound_effect",
  "prompt": "Soft airy whoosh bed for a slowly spinning 3D earth globe in a game menu: continuous gentle rushing air with a faint warm low hum and slow, smooth swells of wind, calm and spacious, steady, no music, no voices, no impacts.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 16,
   "prompt_influence": 0.55,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.4,
    null
   ],
   "loop": {
    "fade": 1.5,
    "search": [
     6.0,
     13.5
    ]
   },
   "lufs": -24
  }
 },
 "ui_city_select": {
  "tool": "voice_sound_effect",
  "prompt": "Cinematic interface select: a fast rising air whoosh that slams into a deep heavy sub-bass impact boom with a short dark metallic tail, movie trailer style, powerful and clean, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 2.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "ui_fly_in": {
  "tool": "voice_sound_effect",
  "prompt": "A fighter jet diving fast from high above down toward a city: a 3 second cinematic whoosh of rushing air and roaring turbine that falls in pitch with a doppler sweep, powerful, ending in a deep air rush.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 3,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "ui_notify": {
  "tool": "voice_sound_effect",
  "prompt": "Short modern game notification: two soft bright synth plucks rising in pitch with a tiny airy tail, pleasant and clean, original, not a phone ringtone.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -18
  }
 },
 "ui_mission_start": {
  "tool": "voice_sound_effect",
  "prompt": "Short tense cinematic sting for a mission start in a crime video game: a low dark brass stab hitting together with a deep sub-bass drum hit and a quick reversed synth riser leading into it, suspenseful, original, 2 seconds.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 2.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  },
  "rejected": [
   {
    "tool": "voice_music",
    "prompt": "A short original tense sting for the start of a mission in a crime video game, 3 seconds: a low dark brass stab on a minor chord together with a deep sub-bass hit and a ticking hi-hat, suspenseful, ending with a short dark tail. Instrumental, no vocals.",
    "params": {
     "music_length_ms": 3500,
     "force_instrumental": true,
     "output_format": "pcm_44100"
    },
    "reason": "came back 6 s long, one hit fading out; the sound effect version (kept) holds its tension for 1.5 s"
   }
  ]
 },
 "ui_mission_passed": {
  "tool": "voice_music",
  "prompt": "Original triumphant brass fanfare over punchy hip-hop drums and deep bass for the mission-complete screen of a crime video game, 100 BPM: a bold, rising brass melody that builds for a few bars and resolves on a big, bright final major chord, held at the very end. Confident and celebratory. Instrumental, no vocals.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 10000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    5.99,
    9.9
   ],
   "fade_out": 0.4,
   "mlufs": -12
  },
  "note": "the sting is the cadence of a 10 s fanfare: a two-beat pickup into the final chord on the downbeat at 7.2 s",
  "rejected": [
   {
    "tool": "voice_sound_effect",
    "prompt": "Triumphant 3 second victory sting for a crime video game: a punchy hip-hop drum hit and deep bass under a bold bright brass fanfare chord that rises and resolves, confident and celebratory, original melody, ends cleanly.",
    "params": {
     "duration_seconds": 3,
     "prompt_influence": 0.6,
     "output_format": "pcm_44100"
    },
    "reason": "a 0.5 s brass stab with a reverb tail, no phrase"
   },
   {
    "tool": "voice_music",
    "prompt": "A short original victory sting for a crime video game, 5 seconds: a punchy hip-hop drum fill into a bold, bright brass fanfare that rises over three notes and lands on a big major chord with deep bass, confident and triumphant, then a short natural decay. Instrumental, no vocals.",
    "params": {
     "music_length_ms": 5000,
     "force_instrumental": true,
     "output_format": "pcm_44100"
    },
    "reason": "one hit with a decay, no phrase"
   }
  ]
 },
 "ui_wasted": {
  "tool": "voice_sound_effect",
  "prompt": "Slow-motion death moment in a video game: a deep low cinematic boom with a long dark reverb tail, then a muffled slowed-down heartbeat thumping slowly three times, time slowing down, eerie and heavy, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 4.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "ui_busted": {
  "tool": "voice_sound_effect",
  "prompt": "Video game arrest sting: a police siren swelling up quickly and loudly, then cut off abruptly with a hard stop, landing on a heavy metallic cell door slam with a short echo.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 3,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "envelope": [
    [
     0,
     -24
    ],
    [
     0.58,
     0
    ]
   ],
   "mlufs": -12
  }
 },
 "ui_cash": {
  "tool": "voice_sound_effect",
  "prompt": "Money pickup in a video game: a handful of coins jingling together with a mechanical cash register drawer ding, bright, crisp and satisfying, close-up, dry.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -15
  }
 },
 "car_door_open": {
  "tool": "voice_sound_effect",
  "prompt": "Close-up recording of a modern car door opening: the handle pull, the latch releasing with a click, the heavy door swinging open with a soft rubber seal sound, exterior, realistic.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -18
  }
 },
 "car_door_close": {
  "tool": "voice_sound_effect",
  "prompt": "Close-up recording of a modern sedan car door closing: one solid, heavy, satisfying thunk as the door shuts and latches, exterior, realistic, short.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -16
  }
 },
 "car_start": {
  "tool": "voice_sound_effect",
  "prompt": "A V8 muscle car engine starting: the starter motor cranks for about one second, then the engine catches and roars to life with one throaty rev, settling into a deep rumbling idle, close-up exterior recording.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 4,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "fade_out": 0.8,
   "mlufs": -14
  }
 },
 "car_engine_v8": {
  "tool": "voice_sound_effect",
  "prompt": "A V8 muscle car engine running at constant medium RPM while cruising, a continuous even deep throaty rumble from the exhaust, perfectly steady, no revving, no acceleration, no gear changes, recorded from behind the car.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 10,
   "prompt_influence": 0.65,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.2,
    9.8
   ],
   "loop": {
    "fade": 0.25,
    "search": [
     4.0,
     9.0
    ]
   },
   "lufs": -16
  }
 },
 "car_engine_compact": {
  "tool": "voice_sound_effect",
  "prompt": "A small four-cylinder compact hatchback car engine running at constant medium RPM while cruising, a continuous even buzzing hum from the exhaust, perfectly steady, no revving, no acceleration, no gear changes.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 10,
   "prompt_influence": 0.65,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.1,
    4.45
   ],
   "loop": {
    "fade": 0.25,
    "search": [
     2.8,
     4.0
    ]
   },
   "lufs": -16
  }
 },
 "car_engine_electric": {
  "tool": "voice_sound_effect",
  "prompt": "An electric car driving at constant speed: a smooth high-pitched electric motor whine with soft tire roll and faint road noise, perfectly steady, the pitch never changes, continuous.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 10,
   "prompt_influence": 0.65,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    1.3,
    7.3
   ],
   "loop": {
    "fade": 0.3,
    "search": [
     3.5,
     5.6
    ]
   },
   "lufs": -18
  }
 },
 "car_gear_shift": {
  "tool": "voice_sound_effect",
  "prompt": "A fast sporty car gear change: a short mechanical gearbox clunk with a quick engine rev drop and a small turbo blow-off whoosh, close-up, one second.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -16
  }
 },
 "car_tire_screech": {
  "tool": "voice_sound_effect",
  "prompt": "A long loud car tire screech on dry asphalt during a hard high speed turn: rubber squealing continuously for several seconds, realistic, exterior close-up, no crash.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "fade_out": 0.15,
   "mlufs": -14
  }
 },
 "car_crash_heavy": {
  "tool": "voice_sound_effect",
  "prompt": "Violent heavy car crash at speed: a huge metal impact, crunching and twisting steel, shattering windshield glass, debris and parts scattering on the road afterwards, realistic, powerful, close-up.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 3,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -10
  }
 },
 "car_crash_light": {
  "tool": "voice_sound_effect",
  "prompt": "Light low speed car collision: a dull metal bump and a plastic bumper crunch with a small rattle of parts, fender bender, realistic, close-up, short.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.25,
    null
   ],
   "mlufs": -14
  }
 },
 "car_horn_us": {
  "tool": "voice_sound_effect",
  "prompt": "An American sedan car horn: one loud, long, low two-tone dual horn honk, realistic, close-up exterior street recording.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "car_horn_eu": {
  "tool": "voice_sound_effect",
  "prompt": "A small European compact car horn: one short bright high-pitched honk, realistic, close-up exterior street recording.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "car_alarm": {
  "tool": "voice_sound_effect",
  "prompt": "A parked car alarm going off: a loud electronic alarm siren repeating one steady warbling whoop pattern over and over at an even tempo, exterior street recording, continuous.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 10,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.1,
    9.9
   ],
   "loop": {
    "fade": 0.08,
    "search": [
     5.0,
     9.6
    ],
    "tex_weight": 0.05,
    "match_band": [
     800,
     3500
    ]
   },
   "lufs": -14
  }
 },
 "bus_air_brake": {
  "tool": "voice_sound_effect",
  "prompt": "City bus air brakes: a heavy bus stopping with a brief brake squeal and a loud sharp pneumatic air release hiss, psssh, exterior, realistic.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "fade_out": 0.5,
   "mlufs": -13
  }
 },
 "truck_horn": {
  "tool": "voice_sound_effect",
  "prompt": "A big semi truck air horn: one long, loud, deep chord blast of a heavy truck air horn, powerful, exterior, realistic.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -11
  }
 },
 "motorbike_pass": {
  "tool": "voice_sound_effect",
  "prompt": "A sport motorbike passing by fast at high speed, engine screaming as it approaches and a strong doppler pitch drop as it passes and fades away, realistic, exterior roadside recording.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 4,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "siren_us_wail": {
  "tool": "synth",
  "prompt": "US electronic siren, wail mode: square wave through a horn speaker sweeping 650-1480 Hz in a 5.2 s cycle (about 11.5 cycles per minute, as Federal Signal and Whelen wail), rise 48 % of the cycle; speaker resonances, mild saturation, street reflections.",
  "date": "2026-10-20",
  "synth": {
   "pattern": "wail",
   "freqs": [
    650,
    1480
   ],
   "period": 5.2,
   "rise": 0.48,
   "curve": 1.7,
   "timbre": "electronic",
   "even": 0.15,
   "drive": 2.0,
   "hp": 380,
   "lp": 6500,
   "peaks": [
    [
     1150,
     4,
     1.2
    ],
    [
     2600,
     3,
     1.5
    ]
   ],
   "flutter": [
    [
     3,
     0.05
    ],
    [
     11,
     0.03
    ]
   ],
   "taps": [
    [
     0.011,
     -9
    ],
    [
     0.023,
     -12
    ],
    [
     0.041,
     -14
    ],
    [
     0.067,
     -17
    ]
   ],
   "reverb": {
    "rt60": 1.1,
    "wet_db": -16
   }
  },
  "process": {
   "lufs": -14
  },
  "rejected": [
   {
    "tool": "voice_sound_effect",
    "prompt": "An American police car siren in wail mode, heard from the street close by: a loud electronic siren tone that slowly rises and falls in pitch over and over in a steady repeating cycle, continuous, no engine, no voices.",
    "params": {
     "duration_seconds": 12,
     "prompt_influence": 0.65,
     "output_format": "pcm_44100"
    },
    "reason": "ElevenLabs came out as a fast warble (about 0.42 s per sweep, a yelp), not a slow wail"
   }
  ]
 },
 "siren_us_yelp": {
  "tool": "voice_sound_effect",
  "prompt": "An American police car siren in yelp mode, heard from the street close by: a loud electronic tone warbling rapidly up and down several times per second in a steady repeating pattern, continuous, no engine, no voices.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 8,
   "prompt_influence": 0.65,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.2,
    7.3
   ],
   "loop": {
    "fade": 0.05,
    "search": [
     4.0,
     6.9
    ],
    "tex_weight": 0.05,
    "match_band": [
     700,
     2500
    ]
   },
   "lufs": -14
  }
 },
 "siren_uk": {
  "tool": "synth",
  "prompt": "UK electronic siren, hi-lo two-tone (nee-naw): square wave through a horn speaker alternating 960 Hz and 720 Hz, 0.5 s each (60 cycles per minute, NIJ hi-lo 40-60, Federal Signal 72), 8 ms switch; speaker resonances, saturation, street reflections.",
  "date": "2026-10-20",
  "synth": {
   "pattern": "two_tone",
   "freqs": [
    960,
    720
   ],
   "period": 1.0,
   "cycles": 4,
   "glide": 0.008,
   "timbre": "electronic",
   "even": 0.12,
   "drive": 2.0,
   "hp": 380,
   "lp": 6500,
   "peaks": [
    [
     1150,
     4,
     1.2
    ],
    [
     2600,
     3,
     1.5
    ]
   ],
   "flutter": [
    [
     2,
     0.04
    ],
    [
     7,
     0.03
    ]
   ],
   "taps": [
    [
     0.011,
     -9
    ],
    [
     0.023,
     -12
    ],
    [
     0.041,
     -14
    ],
    [
     0.067,
     -17
    ]
   ],
   "reverb": {
    "rt60": 1.1,
    "wet_db": -16
   }
  },
  "process": {
   "lufs": -14
  },
  "rejected": [
   {
    "tool": "voice_sound_effect",
    "prompt": "A British police car siren in hi-lo two-tone mode: two electronic tones, high then low, alternating at an even steady tempo, nee-naw nee-naw, loud, heard from the street close by, continuous, no engine, no voices.",
    "params": {
     "duration_seconds": 8,
     "prompt_influence": 0.65,
     "output_format": "pcm_44100"
    },
    "reason": "ElevenLabs came out as a sinusoidal warble, not two alternating tones"
   }
  ]
 },
 "siren_jp": {
  "tool": "synth",
  "prompt": "Japanese police siren: slow electronic wail rising from 400 Hz to 850 Hz (850 Hz is the patrol-car base frequency, patent JP4059030B2) in a 3.6 s cycle, 62 % of it rising; horn speaker, saturation, street reflections.",
  "date": "2026-10-20",
  "synth": {
   "pattern": "wail",
   "freqs": [
    400,
    850
   ],
   "period": 3.6,
   "cycles": 2,
   "rise": 0.62,
   "curve": 1.6,
   "timbre": "electronic",
   "even": 0.2,
   "drive": 2.2,
   "hp": 300,
   "lp": 6000,
   "peaks": [
    [
     900,
     4,
     1.0
    ],
    [
     2200,
     3,
     1.5
    ]
   ],
   "flutter": [
    [
     3,
     0.05
    ],
    [
     9,
     0.03
    ]
   ],
   "taps": [
    [
     0.011,
     -9
    ],
    [
     0.023,
     -12
    ],
    [
     0.041,
     -14
    ],
    [
     0.067,
     -17
    ]
   ],
   "reverb": {
    "rt60": 1.1,
    "wet_db": -16
   }
  },
  "process": {
   "lufs": -14
  },
  "rejected": [
   {
    "tool": "voice_sound_effect",
    "prompt": "A Japanese police patrol car siren: a loud electronic wail that rises slowly and falls slowly in a steady repeating cycle of about three seconds, heard from the street close by, continuous, no engine, no voices.",
    "params": {
     "duration_seconds": 12,
     "prompt_influence": 0.65,
     "output_format": "pcm_44100"
    },
    "reason": "ElevenLabs came out as a nearly steady tone without the slow rise and fall"
   }
  ]
 },
 "siren_de": {
  "tool": "synth",
  "prompt": "German two-tone emergency horn (Folgetonhorn, DIN 14610): a pure fourth, 420 Hz and 560 Hz as measured on an electronic Hella RTK 6-SL, low tone first, 0.75 s each, 35 ms glide, horn timbre with harmonics to about 9 kHz, city-mode emphasis 0.5-2 kHz, a short level dip at each switch; street reflections.",
  "date": "2026-10-20",
  "synth": {
   "pattern": "two_tone",
   "freqs": [
    420,
    560
   ],
   "period": 1.5,
   "cycles": 4,
   "glide": 0.035,
   "timbre": "horn",
   "rolloff": 0.85,
   "drive": 1.6,
   "hp": 300,
   "lp": 8500,
   "peaks": [
    [
     1000,
     5,
     1.0
    ],
    [
     1800,
     3,
     1.4
    ],
    [
     3200,
     2,
     2.0
    ]
   ],
   "switch_dip_db": 3,
   "flutter": [
    [
     3,
     0.03
    ],
    [
     8,
     0.02
    ]
   ],
   "taps": [
    [
     0.011,
     -9
    ],
    [
     0.023,
     -12
    ],
    [
     0.041,
     -14
    ],
    [
     0.067,
     -17
    ]
   ],
   "reverb": {
    "rt60": 1.1,
    "wet_db": -16
   }
  },
  "process": {
   "lufs": -14
  },
  "rejected": [
   {
    "tool": "voice_sound_effect",
    "prompt": "A German police car two-tone horn: a loud horn alternating evenly between a lower note and a higher note a fourth apart, tatu-tata tatu-tata, each tone about 0.7 seconds long, heard from the street close by, continuous, no engine, no voices.",
    "params": {
     "duration_seconds": 10,
     "prompt_influence": 0.65,
     "output_format": "pcm_44100"
    },
    "reason": "ElevenLabs came out as one pitch honking with gaps, not two alternating tones"
   }
  ]
 },
 "police_radio": {
  "tool": "voice_sound_effect",
  "prompt": "Police radio scanner chatter inside a patrol car: crackling radio static with short bursts of heavily distorted, unintelligible dispatcher voices, squelch tail beeps and clicks between transmissions, no clear words, continuous.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 16,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    2.4,
    15.4
   ],
   "reverse_chunks": 0.15,
   "loop": {
    "fade": 0.15,
    "search": [
     9.0,
     12.5
    ]
   },
   "lufs": -20
  }
 },
 "police_megaphone": {
  "tool": "voice_sound_effect",
  "prompt": "A police officer shouting a short command through a megaphone on the street: a loud, harsh, distorted bullhorn voice, the words are unintelligible, exterior.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 3,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "reverse_chunks": 0.16,
   "mlufs": -12
  }
 },
 "amb_city_day": {
  "tool": "voice_sound_effect",
  "prompt": "Big city street ambience by day, recorded on a busy sidewalk: a steady flow of traffic passing on a wide avenue, engines and tires on asphalt, distant car horns now and then, a bus pulling away, many footsteps and distant indistinct voices, wide stereo, continuous, no music, no sirens.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 22,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    10.0,
    21.0
   ],
   "append": [
    [
     "amb_city_day_b.pcm",
     3.5,
     20.5
    ]
   ],
   "append_fade": 2.0,
   "loop": {
    "fade": 2.0,
    "search": [
     21.0,
     24.0
    ]
   },
   "lufs": -20
  },
  "takes": [
   {
    "file": "amb_city_day.pcm",
    "params": {
     "duration_seconds": 22,
     "prompt_influence": 0.5,
     "output_format": "pcm_44100"
    }
   },
   {
    "file": "amb_city_day_b.pcm",
    "params": {
     "duration_seconds": 22,
     "prompt_influence": 0.5,
     "output_format": "pcm_44100",
     "no_cache": true
    }
   }
  ],
  "note": "two takes of the same prompt joined into one longer bed"
 },
 "amb_city_night": {
  "tool": "voice_sound_effect",
  "prompt": "Big city at night, recorded from a quiet side street: a distant low hum of traffic, an occasional car passing far away, faint wind between buildings, a far away dog, very distant indistinct voices, calm and spacious, wide stereo, continuous, no music, no sirens.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 22,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.5,
    21.5
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     14.0,
     18.5
    ]
   },
   "lufs": -24
  }
 },
 "amb_rain_city": {
  "tool": "voice_sound_effect",
  "prompt": "Steady medium rain in a city street: raindrops pattering on asphalt, car roofs and metal awnings, water gurgling in gutters and drains, a car hissing past on the wet road in the distance, continuous, wide stereo, no thunder, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.3,
    19.7
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     13.0,
     17.0
    ]
   },
   "lufs": -20
  }
 },
 "thunder": {
  "tool": "voice_sound_effect",
  "prompt": "A powerful close thunder clap: a sharp tearing crack followed by a long, deep, rolling rumble that slowly fades away, outdoors, realistic, no rain.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 8,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "fade_out": 0.3,
   "mlufs": -10,
   "max_limit": 3
  }
 },
 "amb_park_birds": {
  "tool": "voice_sound_effect",
  "prompt": "City park on a sunny morning: many songbirds chirping and singing in the trees, leaves rustling in a light breeze, very distant city traffic hum, peaceful, wide stereo, continuous, no music, no voices.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.3,
    17.2
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     13.2,
     14.5
    ]
   },
   "lufs": -23
  }
 },
 "amb_crowd_street": {
  "tool": "voice_sound_effect",
  "prompt": "Busy pedestrian shopping street: a dense crowd walking and chatting, many overlapping footsteps, an indistinct murmur of conversations with no clear words, occasional distant laughter, lively, wide stereo, continuous, no music.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.3,
    19.5
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     13.0,
     17.0
    ]
   },
   "lufs": -21
  }
 },
 "amb_harbour": {
  "tool": "voice_sound_effect",
  "prompt": "City harbour ambience: small waves lapping against a stone quay wall, seagulls calling, wooden boats and ropes creaking, one distant ship horn, light wind, wide stereo, continuous, no music, no voices.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    4.3,
    19.9
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     10.0,
     13.4
    ]
   },
   "lufs": -22
  }
 },
 "subway_pass": {
  "tool": "voice_sound_effect",
  "prompt": "A subway train rushing through an underground station without stopping: a rumbling approach, loud roaring metal wheels clattering on the rails, a gust of air, then fading away into the tunnel, big tiled station reverb, realistic.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 8,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "segments": [
    [
     0,
     4.12
    ],
    [
     4.66,
     8.0
    ]
   ],
   "segments_fade": 0.12,
   "envelope": [
    [
     0,
     -20
    ],
    [
     1.5,
     0
    ]
   ],
   "fade_out": 0.3,
   "mlufs": -12
  }
 },
 "dog_bark": {
  "tool": "voice_sound_effect",
  "prompt": "A medium-sized dog barking twice aggressively, outdoors in a street, close-up, realistic, no other sounds.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -12
  }
 },
 "construction": {
  "tool": "voice_sound_effect",
  "prompt": "City construction site ambience heard from the street: a jackhammer pounding in bursts, hammering on metal, a diesel excavator engine running, metal clanks and a power saw now and then, continuous.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    0.2,
    19.8
   ],
   "loop": {
    "fade": 0.6,
    "search": [
     14.0,
     18.6
    ]
   },
   "lufs": -18
  }
 },
 "amb_wind_high": {
  "tool": "voice_sound_effect",
  "prompt": "Strong wind on the roof of a skyscraper: steady rushing air with gusts howling and whistling around the edges, a faint flapping, very distant city far below, wide stereo, continuous, no music, no rain.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 20,
   "prompt_influence": 0.5,
   "output_format": "pcm_44100"
  },
  "process": {
   "trim": [
    1.0,
    19.3
   ],
   "loop": {
    "fade": 2.0,
    "search": [
     12.0,
     16.2
    ]
   },
   "lufs": -21
  }
 },
 "steps_walk_concrete": {
  "tool": "voice_sound_effect",
  "prompt": "Footsteps of one man in sneakers walking at a steady relaxed pace on a concrete sidewalk, each step clear and even, close-up, dry outdoor recording, no other sounds.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 10,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "steps": {
    "interval": 0.52,
    "count": 6,
    "min_gap": 0.3,
    "rel_db": -18,
    "pick": [
     0,
     1,
     2,
     3,
     4,
     8
    ]
   },
   "lufs": -22
  }
 },
 "steps_run_concrete": {
  "tool": "voice_sound_effect",
  "prompt": "One person running at a steady pace on a concrete pavement in sneakers, regular footsteps, close-up, dry outdoor recording, no breathing, no other sounds.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 8,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "steps": {
    "interval": 0.36,
    "count": 8,
    "min_gap": 0.2,
    "rel_db": -18
   },
   "lufs": -20
  }
 },
 "jump_land": {
  "tool": "voice_sound_effect",
  "prompt": "A person landing on concrete after a jump: a heavy double footstep thud with a shoe scuff and a clothing rustle, close-up, realistic, no voice.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -16
  }
 },
 "punch_hit": {
  "tool": "voice_sound_effect",
  "prompt": "A hard punch hitting a face: a meaty, thick impact with a slap, action movie fight sound, close-up, no voice.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 0.8,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -11
  }
 },
 "body_fall": {
  "tool": "voice_sound_effect",
  "prompt": "A body collapsing and falling onto concrete ground: a heavy thud with a clothing rustle, realistic, close-up, no voice.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 1.5,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -13
  }
 },
 "pistol_reload": {
  "tool": "voice_sound_effect",
  "prompt": "Pistol reload, close-up: the magazine release click, the empty magazine sliding out, a fresh magazine slammed in, then the slide racked back and released, metallic and crisp, realistic.",
  "date": "2026-10-20",
  "params": {
   "duration_seconds": 2,
   "prompt_influence": 0.6,
   "output_format": "pcm_44100"
  },
  "process": {
   "mlufs": -16
  }
 },
 "music_title": {
  "tool": "voice_music",
  "prompt": "Original cinematic title theme for an open-world crime game set in big cities around the world. Hybrid score: dramatic orchestral strings (staccato ostinato and soaring legato violins, cellos) over hard-hitting hip-hop drums with deep 808 sub bass. Confident swagger and tension, minor key, 90 BPM. Short atmospheric string intro, then the full groove with a memorable string motif, brass swells at the climax. Instrumental only. The final bar ends on the groove without a fade-out so it can loop back to the start.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 80000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "loop": {
    "fade": 1.334,
    "search": [
     66.0,
     78.6
    ],
    "grid": 2.669,
    "tex_weight": 2.0
   },
   "lufs": -16
  }
 },
 "music_pause": {
  "tool": "voice_music",
  "prompt": "Calm, cool pause-menu music for an open-world crime game at night: mellow electric piano chords, warm analog synth pads, soft round bass, laid-back slow hip-hop beat with a soft kick and brushed snare, relaxed late-night city mood, 80 BPM, steady from start to end with no intro and no outro, no fade, instrumental only.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 60000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "loop": {
    "fade": 1.5,
    "search": [
     48.0,
     58.4
    ],
    "grid": 3.0,
    "tex_weight": 2.0
   },
   "lufs": -16
  }
 },
 "music_mission": {
  "tool": "voice_music",
  "prompt": "Tense driving-mission music for an open-world crime game: pulsing dark synth bass in eighth notes, urgent staccato strings, punchy hip-hop drums with a heavy kick and ticking hi-hats, rising suspense, minor key, 100 BPM, steady intensity from start to end with no intro and no outro, no fade, instrumental only.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 60000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "loop": {
    "fade": 1.2,
    "search": [
     48.0,
     56.2
    ],
    "grid": 2.4,
    "tex_weight": 2.0
   },
   "lufs": -16
  }
 },
 "radio_world_synthwave": {
  "tool": "voice_music",
  "prompt": "Original 1980s-inspired synthwave track for an in-game car radio station: driving analog synth bass arpeggio, big gated-reverb drums, shimmering pads, a catchy lead synth melody, neon night drive feeling, 110 BPM, instrumental, with a short intro and a clean ending.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 100000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "auto_trim": -60,
   "fade_out": 0.5,
   "lufs": -13
  }
 },
 "radio_world_hiphop": {
  "tool": "voice_music",
  "prompt": "Original instrumental hip-hop beat for an in-game car radio station: hard boom-bap drums, deep bass, soulful chopped piano and electric keys, a catchy synth hook, head-nodding groove, 92 BPM, no vocals, with a short intro and a clean ending.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 100000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "auto_trim": -60,
   "fade_out": 0.5,
   "lufs": -13
  }
 },
 "radio_world_rock": {
  "tool": "voice_music",
  "prompt": "Original energetic rock instrumental for an in-game car radio station: crunchy distorted electric guitars with a catchy main riff, driving bass, powerful live drums, a short guitar solo, 130 BPM, no vocals, with a short intro and a clean ending.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 100000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "auto_trim": -60,
   "fade_out": 0.5,
   "lufs": -13
  }
 },
 "radio_world_lofi": {
  "tool": "voice_music",
  "prompt": "Original lo-fi hip-hop instrumental for an in-game car radio station: dusty mellow piano chords, soft vinyl crackle, lazy swung drums, warm round bass, gentle guitar licks, relaxed late-night mood, 75 BPM, no vocals, with a short intro and a gentle clean ending.",
  "date": "2026-10-20",
  "params": {
   "music_length_ms": 100000,
   "force_instrumental": true,
   "output_format": "pcm_44100"
  },
  "process": {
   "auto_trim": -60,
   "fade_out": 0.5,
   "lufs": -13
  }
 }
}
